Disclaimer: Ye gods, this is no how to guide. This is just an on-going collection of thoughts as I work my way through the process. They may or may not be useful or entertaining to people; it is more likely they may well end up providing a great deal of amusement to me when I look back over my posts and realise what a load of nonsense I was talking. So please do not think I am laying down rules here or instructions – I am just laying out some writerly jams. Or something.
(here is Part One, on ideas, if you want to track back)
This is us, bravely preparing to plan our trilogy. Yes, we are as badass as She-Ra.
So here we are at part 2, after a lengthy break, ironically because I’ve spent the last couple of months finishing off my previous fantasy trilogy. I suspect it’s a thing that only becomes apparent when you’re in the midst of the publishing process, but writing professionally involves a lot of hopping around: there was a time there when I was promoting the second book, editing the third book, and writing the first draft of the new book. Exciting times! Anyway, the proof read of The Silver Tide is finally handed back and the story of the Copper Cat has come to a close (let’s just swiftly skip over all the crying I did) so I have a wee gap in which to talk about planning things.
This is a super brief outline of how I personally go about it. Take note, ignore or openly mock at your will: There are three stages to planning a fantasy trilogy that I can see. Expansion, whittling, and the abuse of stationery.
So you have your idea. The seed that will become a trilogy of books is in your head now, and there’s a special aura to it, a certain feeling that this is the thing. You’re excited about the idea, and you get a slightly fluttery sensation when you think about it (not kidding). The idea may take different forms. A lot of people will have a hook, a thing that is almost handily like an elevator pitch – ‘sword and sorcery Escape from New York’ (I swear I am writing this one day) or ‘a girl fails her exams and flees into a radioactive desert full of mutants’ (already written that one). My ideas more often take the form of characters – ‘lovable female rogue with a tendency towards recklessness attempts to avoid responsibility for the end of the world’ or ‘teenage girl with latent magical powers and OCD discovers that her council flat is haunted by the ghost of a serial killer’. My first planning stage is writing down as many details as I can about that idea. All possible things that could come from it, even if I won’t use them or they don’t work, are written down into a fat notebook of some kind. I ask myself lots of questions.
What does this character look like? Where are they from?
How old are they? Do they have family? What is their relationship with them?
What do they care about? And then: What do they want?
What terrible thing has just happened to them? How do they react to this terrible thing?
From there, the story starts to spool outwards, and I follow the trail of things I find exciting. Which details pique my interest? What do I want to know more about? One or two notebooks will be filled up in this way, a great jumble of Lego bricks, and somewhere in there are all the pieces required for the awesome space-castle-dragon I’m thinking of building.
You will need approximately 800 of these for this stage.
This next bit is a little odd and will possibly sound a tad obsessive, but I’ve spoken to at least one other writer who also does it so I’m sure it’s fine. I have my fat notebooks full up with a zillion thoughts and ideas. I get a new notebook, and in that I write down everything I can remember from the first notebooks, without looking at them, if I can help it. All the really important stuff, all the significant stuff that has lodged in my subconscious, will come through, and what you end up with is a distilled version of the idea explosion. From there, I will work on them again, ask myself more questions, and these are the questions that start to become very important if this is going to cover more than one book.
There will be multiple setbacks. What are they?
My characters are changed by events. How are they changed?
What revelations will they have?
What sort of bad-ass cool things do I want to see in these books?
Now, that last question sounds somewhat daft coming on the back of everything else, but if I may drop an entirely wanky phrase in the middle of this: I am quite a visual person. My favourite ideas often come in the form of what I think of as ‘shots’: how cool would this look in the movie version? Early on with The Copper Promise I knew I wanted to have a scene where the heroes are riding griffins, whilst flying around an enormous dragon – the griffins are tiny in comparison, like fat bees buzzing around, um, a giant scary lizard. That image hung in my head while I was writing the book, along with many others (Wydrin and Frith in an opulent gaming house, a young girl with bare feet covered in blood) – ideas that knew it was their time to happen.
So I have a new notebook with the distilled ideas. I go and buy a new notebook, and I do it all again (I did say it was a little odd) – whittling the ideas down further. Everything becomes a little sharper, a little clearer. The characters become more defined, and crucially, the structure of the books start to emerge, like the wreck of a ship revealed as the tide goes out (but only, you know, more optimistic).
You might at this point say: Jennifer this is bollocks. You write everything down and eventually it becomes clear? Are you taking the piss? The difficulty is of course that so much of writing comes from instinct, floating up from the deep dark channels of your mind. Other writers will no doubt have an infinitely more systematic approach, but all I can tell you is: follow the things that give you that fluttery, excited feeling. Your trilogy is at the ends of those.
Next stage: notecards. Rainbow ones, if possible, because I have a stationery problem and will use any excuse to get pretty stationery. I have two sets of notecards: one set for characters, and one set for story. I write down all the vital things about each character (they each get their own notecard) and then everything I know about the story on a set of numbered notecards – these will be split themselves into three sets, one for each book. Inevitably, book one will need more notecards than books two and three, because I know more about how it all starts. This lot will then get pinned up onto my corkboard, usually with a variety of rainbow pins and pins that look like tiny turtles. Yes.
A portion of my corkboard at about halfway through the process. I’ve smudged the notes so they are unreadable- my handwriting isn’t quite that bad, honest.
Sidenotes: Worldbuilding and The Rules
By this stage I will have lots of notes on worldbuilding. One of the most important questions I ask myself early on is: where is this character from? The place that they grew up, the experiences and relationships they had there, will inform the character in hugely significant ways. Wydrin Threefellows grew up mostly on Crosshaven; an archipelago of islands that’s a little like Mos Eisley, full of dodgy dealings and a wide variety of people. It’s not difficult to see how such an environment can produce a smart-arse mercenary with a morally dubious outlook. Similarly, Sebastian’s childhood in the largely religious and somewhat austere Ynnsmouth has led to a quiet, thoughtful man who is trapped by the need to do the ‘right’ thing. World-building notes at this stage are written down carefully on approximately a billion post-its, and carefully pinned around the notecards on the board. Over the course of planning and then writing the book, these post-its will normally end up three or four post-its deep – but they’re not really there for reference: they’re there so that the idea is fixed in my head.
A selection of serious and important stationery currently being used to make The Ninth Rain happen
Now, the extra special pain in the arse about writing a fantasy book is the magic, of course. How you approach this will ultimately depend on the fantasy book you’re writing. Some fantasy books have barely any magic in them at all, while others will have a vast and complicated magic system. Or some will have simple magic, with strict rules, that is at the heart of how their entire world works. It’s not always possible, but it is a good idea, I think, to know what you’re going for before you start. Whatever you know about your magic, whatever the rules and restrictions might be – chuck them on to their own special notecard. Cover them in glitter, maybe. And get ready to change it as you go, because if there’s one thing that magic tends to be, its unpredictable.
Aaand when I’ve done all that, I take some fresh notecards and I write the story out again, and then I pin those over the top of the originals. It sounds ridiculous, but you’re starting to know what the story is now, deep in your heart. That golden thread you will follow from the start to the end is there, and you’ve just caught the beginning of it. Then you have to start writing the bloody things.
The next post will be all about the thrilling rollercoaster of horror that is The First Draft. Any questions or comments, do shout me in the comments!